Abstract

Human machine interfaces (HMIs) are employed in a broad range of applications, spanning from assistive devices for disability to remote manipulation and gaming controllers. In this study, a new piezoresistive sensors array armband is proposed for hand gesture recognition. The armband encloses only three sensors targeting specific forearm muscles, with the aim to discriminate eight hand movements. Each sensor is made by a force-sensitive resistor (FSR) with a dedicated mechanical coupler and is designed to sense muscle swelling during contraction. The armband is designed to be easily wearable and adjustable for any user and was tested on 10 volunteers. Hand gestures are classified by means of different machine learning algorithms, and classification performances are assessed applying both, the 10-fold and leave-one-out cross-validations. A linear support vector machine provided 96% mean accuracy across all participants. Ultimately, this classifier was implemented on an Arduino platform and allowed successful control for videogames in real-time. The low power consumption together with the high level of accuracy suggests the potential of this device for exergames commonly employed for neuromotor rehabilitation. The reduced number of sensors makes this HMI also suitable for hand-prosthesis control.

Highlights

  • Human machine interfaces (HMIs) are becoming increasingly widespread with applications spanning from assistive devices for disability, muscle rehabilitation, prosthesis control, remote manipulation, and gaming controllers (McKirahan and Guccione, 2016; Boy, 2017; Beckerle et al, 2018)

  • A novel piezoresistive array armband for hand gesture recognition was presented. It was based on a reduced number of muscle contraction sensors, appropriately positioned on specific forearm muscles

  • Classifiers based on linear SVM and LDA have low computational complexities and can be implemented in hardware

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Summary

Introduction

Human machine interfaces (HMIs) are becoming increasingly widespread with applications spanning from assistive devices for disability, muscle rehabilitation, prosthesis control, remote manipulation, and gaming controllers (McKirahan and Guccione, 2016; Boy, 2017; Beckerle et al, 2018). Devices based on surface electromyography (sEMG or EMG) recordings (Geng et al, 2016; Du et al, 2017) need electrodes in steady contact with the skin, and they are prone to motion artifacts, electromagnetic noise, and crosstalk with other biopotentials. They require real-time processing of the raw sEMG signals to extrapolate useful features (e.g., sEMG envelope/RMS) (Parajuli et al, 2019). Myo Armband by Thalmic Labs, a commercial device based on eight sEMG sensors and an inertial platform, allows the user to interface via Bluetooth with PCs or mobile devices to control supported applications (Nymoen et al, 2015; Sathiyanarayanan and Rajan, 2016; Myoband, 2019) including robot motion (Bisi et al, 2018)

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