Abstract
Recently, the surface reconstruction of moving objects based on phase shifting profilometry (PSP) becomes increasingly important in the academic and industrial fields. Accurate phase of fringe patterns on captured images should be compiled to yield high quality reconstruction results. However, it is still hard to ensure the quality of phase map when the object is moving. Besides, moving object can introduce phase error to PSP, which will lead to reconstruction errors, for instance, waviness errors on the surface. The existing methods of reducing phase error in dynamic scene have certain disadvantages. Such as highspeed photography that requires enormous expenses and advanced hardware, phase calibration which is inexpensive but computationally intensive. This paper introduces a phase compensation method, which strikes a balance between computational complexity and reconstruction accuracy. Experiments demonstrate that, the proposed method can significantly reduce computational complexity comparing with current method, while achieving adequate accuracy.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.