Abstract

BackgroundEmployees in an office setting are more likely to remain physically inactive. Physical inactivity has become one of the major barriers to overcoming the risk factors for anxiety, depression, coronary heart disease, certain cancers, and type 2 diabetes. Currently, there is a gap in mobile health (mHealth) apps to promote physical activity (PA) for workers in the workplace. Studies on behavior change theories have concluded that health apps generally lack the use of theoretical constructs.ObjectiveThe objective of this study was to study the feasibility of a persuasive app aimed at encouraging PA among employees and to understand the motivational aspects behind the implementation of mHealth apps among office workers.MethodsA 4-week study using a mixed methods (quantitative and qualitative) design was conducted with office-based employees in cities in 4 countries: Oulu, Finland; Carlow, Ireland; London, United Kingdom; and Dhaka, Bangladesh. Of the 220 invited participants (experimental group, n=115; control group, n=105), 84 participated (experimental group, n=56; control group, n=28), consisting of working-age volunteers working in an office setting. Participants used 2 different interventions: The experimental group used an mHealth app for PA motivation, and the control group used a paper diary. The purpose was to motivate employees to engage in healthier behavior regarding the promotion of PA in the workplace. A user-centered design process was followed to design, develop, and evaluate the mHealth app, incorporating self-determination theory (SDT) and using game elements. The paper diary had no specific theory-driven approach, design technique, nor game elements.ResultsCompliance with app usage remained relatively low, with 27 participants (experimental group, n=20; control group, n=7) completing the study. The results support the original hypothesis that the mHealth app would help increase PA (ie, promoting daily walking in the workplace) in comparison to a paper diary (P=.033). The mHealth app supported 2 of the basic SDT psychological needs, namely autonomy (P=.004) and competence (P=.014), but not the needs of relatedness (P=.535).ConclusionsThe SDT-based mHealth application motivated employees to increase their PA in the workplace. However, compliance with app usage remained low. Future research should further develop the app based on user feedback and test it in a larger sample.

Highlights

  • Lack of physical activity (PA) affects normal physiological processes in the human body, which may destabilize the body's energy balance, cause muscle atrophy, and diminish exercise capability [1]

  • The score for increasing physical activity was significantly higher for participants in the experimental group than for those in the control group (P=.033)

  • Participants in the experimental group were significantly more likely to consider that the mobile health (mHealth) app increased their motivation to participate in PA alone, compared with the control group (P=.004)

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Summary

Introduction

Lack of physical activity (PA) affects normal physiological processes in the human body, which may destabilize the body's energy balance, cause muscle atrophy, and diminish exercise capability [1]. Physical inactivity has become one of the major barriers to overcoming the risk factors for obesity, stroke, type 2 diabetes, and mental health issues. These risk factors can cause long-term disease that lead to death [2]. Participants used 2 different interventions: The experimental group used an mHealth app for PA motivation, and the control group used a paper diary. Results: Compliance with app usage remained relatively low, with 27 participants (experimental group, n=20; control group, n=7) completing the study. The results support the original hypothesis that the mHealth app would help increase PA (ie, promoting daily walking in the workplace) in comparison to a paper diary (P=.033). Future research should further develop the app based on user feedback and test it in a larger sample

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