Abstract

Modern research in technology fields, such as electronics, distributed networks of sensing/functional nodes, and wireless and wearable devices, is relentlessly converging around wide application paradigms, such as Internet of Things (IoT) <xref ref-type="bibr" rid="ref1" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">[1]</xref> and Internet of Everything (IoE) <xref ref-type="bibr" rid="ref2" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">[2]</xref> — <xref ref-type="table" rid="table1" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Table 1</xref> , at the end of section, offers a full list of used acronyms. From a different perspective, recent advances in electronics, hardware (HW) technologies, information technology (IT), and artificial intelligence (AI) for telecommunication networks, standards, and protocols look to unavoidably fall under the umbrella of fifth generation of mobile communications (5G) <xref ref-type="bibr" rid="ref3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">[3]</xref> . Even though they appear orthogonal to each other, IoT, IoE, and 5G are closely linked together. In a nutshell, IoT and IoE target pervasivity of services, while 5G is the pillar upon which transmission of massive amounts of data and information should lay <xref ref-type="bibr" rid="ref4" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">[4]</xref> . As brief recap, 5G poses on the three cornerstone drivers of enhanced mobile broadband (eMBB), massive machine-type communications (mMTCs), and ultrareliable low latency communications (URLLC) <xref ref-type="bibr" rid="ref5" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">[5]</xref> , to enable data-centric applications such as machine-to-machine (M2M), vehicle-to-vehicle (V2V), and vehicle-to-everything (V2X) communications, along with virtual reality (VR), augmented reality (AR), and extended reality (XR).

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