Abstract

In natural scenes, still images as well as sequences, backgrounds, and objects' surfaces usually have a textural structure. Therefore, in order to efficiently code images it is crucial to investigate the texture compression problem. In this paper, a perceptually lossless, synthesis-by-analysis texture coding method is presented. The proposed approach is model based; the parameters of the model consist of a binary excitation signal and the parsimonious representation of the reconstruction filter. The estimated parameters, which allow to one synthesize, at the decoder site, a texture that is perceptually indistinguishable from the original one, are then compressed using a lossless strategy, which is based on a fast binary wavelet transformation specifically tailored to binary images. The proposed method leads to very good perceptual results superior to those of existing techniques.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.