Abstract
The washout filter for a driving simulator is able to regenerate high fidelity vehicle translational and rotational motions within the simulator's physical limitations and return the simulator platform back to its initial position. The classical washout filter provides a popular solution that has been broadly utilized in different commercial simulators due to its simplicity, short processing time, and reasonable performance. One limitation of the classical washout filter is its sub-optimal parameter tuning process, which is based on the trial-and-error method. This leads to an inefficient workspace usage and, consequently, generation of false motion cues that lead to simulator sickness. Ignorance of a human sensation model in its design is another drawback of classical washout filters. The purpose of this study is to use Particle Swarm Optimization (PSO) to design and tune the washout filter parameters, in order to increase motion fidelity, decrease the human sensation error, and improve efficiency of the workspace usage. The proposed PSO-based washout filter is designed and implemented using the MATLAB/Simulink software package. The results indicate the effectiveness of the PSO-based washout filter in reducing the human sensation error, increasing the capability of reference shape tracking, and improving efficiency of the workspace usage.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.