Abstract

To compute reliable dense depth maps, a stereo algorithm must preserve depth discontinuities and avoid gross errors. In this paper, we show how simple and parallel techniques can be combined to achieve this goal and deal with complex real world scenes. Our algorithm relies on correlation followed by interpolation. During the correlation phase the two images play a symmetric role and we use a validity criterion for the matches that eliminate gross errors: at places where the images cannot be correlated reliably, due to lack of texture of occlusions for example, the algorithm does not produce wrong matches but a very sparse disparity map as opposed to a dense one when the correlation is successful. To generate a dense depth map, the information is then propagated across the featureless areas, but not across discontinuities, by an interpolation scheme that takes image grey levels into account to preserve image features. We show that our algorithm performs very well on difficult images such as faces and cluttered ground level scenes. Because all the algorithms described here are parallel and very regular they could be implemented in hardware and lead to extremely fast stereo systems.

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