Abstract

In the study of underwater propagation of sound in an ocean environment, much effort has been expended in considering energy propagating in a designated direction. In a range-dependent ocean environment, scattering in all directions will occur, but in some ocean environments the all-direction scattering is weak and often can be ignored. For long-range propagation, keeping the cumulative weak scattering can be important. Numerical treatment of this type of scattering in a very long range presents two computational problems: (1) the required memory storage, and (2) the required computation time. In this paper, a marching technique is developed to handle the cumulative scattering, thus alleviating the memory storage problem, and an efficient numerical solution is introduced which reduces the computation time. When using a marching technique to solve this problem, one usually encounters the problem of well-posedness. In the context of the development of the numerical scheme, an approximation is made which suppresses the instability associated with the well-posedness question. Additionally, in the scheme, at large distances from the source a continuation process is employed (essentially a PE) to continue the solution, thereby modeling an actual physical environment without scattering. The theoretical formulation of a representative scattering equation and the development of the scheme for solving this equation will be discussed. Moreover, a realistic problem with weak scattering is presented to demonstrate the validity of this treatment.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.