Abstract
In this paper, we present a novel robust blind 3D mesh watermarking approach. We embed signature bits into the vertex norms distribution. At first, the robust source locations are extracted by using a salient point detector, based on the Auto Diffusion Function (ADF). Afterwards, the mesh is segmented into different regions according to the detected salient points. Then, the same watermark bits are embedded statistically into each region. The experimental results show the robustness of our method against cropping and other common attacks. Due to the stability of salient points, we can retrieve the watermarked region and extract the watermark. In addition, the performance of our method is also demonstrated on the minimal surface distortion in the embedding process.
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