Abstract

Background: Distal radius fracture (DRF) is the frequently occurring fracture in the upper extremity among all age groups. Physiotherapy is vividly used to optimize recovery and regain functional independence following a distal radial fracture. To date, however, work on virtual reality (VR)-based rehabilitation in patients with DRF is limited. This research aims to evaluate the impact of gamification on functional independence and health-related quality of life in post-DRF. Methodology: In a single-blinded randomized controlled trial, the participants (n = 40) with DRF will be recruited. The participants will be enrolled into either an experimental or control group with 1:1 allocation ratio. Participants in the intervention group will undergo both VR training using oculus and conventional therapy for 6 weeks, and the participants in the conventional group will undergo only conventional therapy. Functional independence and HWQoL will be assessed using (patient-rated wrist evaluation) scale, Michigan hand outcomes questionnaire and disabilities of the arm, shoulder, and hand (DASH) Outcome Questionnaire throughout the treatment duration and after 6 weeks of rehabilitation. Result: There is significant impact of gamification on functional independence and health-related quality of life post distal radius fracture. Conclusion: This research seeks to examine the rapid and long-term results of VR-based rehabilitation in post DRF patients. The findings of this study will help prospective patients with DRF, which may include a newly designed method of rehabilitation.

Full Text
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