Abstract

As highly immersive virtual reality (VR) content, 360° video allows users to observe all viewpoints within the desired direction from the position where the video is recorded. In 360° video content, virtual objects are inserted into recorded real scenes to provide a higher sense of immersion. These techniques are called 3D composition. For a realistic 3D composition in a 360° video, it is important to obtain the internal (focal length) and external (position and rotation) parameters from a 360° camera. Traditional methods estimate the trajectory of a camera by extracting the feature point from the recorded video. However, incorrect results may occur owing to stitching errors from a 360° camera attached to several high-resolution cameras for the stitching process, and a large amount of time is spent on feature tracking owing to the high-resolution of the video. We propose a new method for pre-visualization and 3D composition that overcomes the limitations of existing methods. This system achieves real-time position tracking of the attached camera using a ZED camera and a stereo-vision sensor, and real-time stabilization using a Kalman filter. The proposed system shows high time efficiency and accurate 3D composition.

Highlights

  • Three-hundred-and-sixty-degree video is receiving attention as highly immersive virtual reality (VR) content, where users can observe all viewpoints in their desired direction from the fixed position where the video is recorded, through the intentions of the videographer

  • We propose a stabilized stabilized 3D composition composition system and a pre-visualization system using the ZED based based on on these these previous previous studies

  • In this paper we proposed a real-time 3D composition method for 360◦ video production

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Summary

Introduction

Three-hundred-and-sixty-degree video is receiving attention as highly immersive virtual reality (VR) content, where users can observe all viewpoints in their desired direction from the fixed position where the video is recorded, through the intentions of the videographer (who dictates environment position and height). Such video has been used to create highly realistic virtual environments in the media industry, including the capture of live performances, movies, and broadcasting, and in education and games. Estimates the of trajectory of the by analyzing feature points of each frame from the captured This method a disadvantage in that the video and camera-tracking processing times images.

2.2.Background
Stereo
Related Studies
Proposed
Real-Time
Pre-Visualization
Experimental
Camera Trajectory
From and Table
Results
Conclusions
& Evaluation
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