Abstract
Now the advanced visual simulation system is usually equipped with the large-wide projection or multi-projection display system, and several graphic workstations to achieve the real-time rendering task for multiple channels, which can provide the large field of view for user and bring the immersive feeling with the interactive devices' supporting. This paper presented a novel multi-channel visual simulation system with on one single PC, analyzed the system architecture of multi-channel visual simulation and the process of visual generation, studied the technology bottlenecks and the key factors of visual simulation expanding from single to multi-channel, and presented a visual simulation expanding scheme based on graphics card programming. The experimental results verified that this scheme has a more flexible and scalable architecture, a close or even better performance compared to distributed simulation system based on PC cluster, and easier to expand and upgrade, the system cost will be cut down.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.