Abstract

The coexistence of the Internet of Things (IoT)technologies with social networking concepts has led us to the invention of a new concept called the Social Internet of Things (SIoT), which involves large number of smart objects that have the capability to copy the behavioral characteristics of humans and act like them. They also have the capability to build their relationships based on the regulations or demands put forth by their owner in order to improve the network scalability in information/service discovery. In this paper, the information received from the environment is dealt by the IoT, and the social network deals with human-to-device interactions. The SIoT paradigm has been only an area for simulations and research, until now. The objective of this paper is to present a proposed system for college environment which will lead to the establishment of an SIoT platform. The Authors also launch the chief operations of the proposed SIoT system: methods to add a new and unique social object to the college platform, the way of creating and identifying new relationships among objects and manages them in the system, and the of managing the formation of fresh groups of members with close characteristics among the devices and find trusted “things” that can deliver required services when they meet each other opportunistically.

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