Abstract

Sports biomechanics research includes the use of various technical methods to collect various sports biomechanical parameters and variables. Sports biomechanics is one of the branches of sports science, which is a new science for studying sports. In the process of teaching, the Kinect somatosensory camera is used for bone tracking to obtain spatial coordinate information of human nodes, and the teaching data for imitation learning is obtained after preprocessing. This paper builds a general sports auxiliary training system and designs some of the system’s functions in detail, using the advantages of Microsoft’s Kinect collector in image acquisition. The automatic tracking method of sports image sequence marker points is studied in this paper using Kinect. Kinect is used to collect bone point information, establish a virtual coordinate system, obtain each joint vector from the node information, calculate the included angle between the vectors, and then obtain the control angle of each joint, providing data support for imitation representation learning. Count and score this movement based on the distance between the jaw and the crossbar as well as the angle at which the arm bends.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call