Abstract

Open blisks are important parts of aero-engines and plunging is a common and efficient method of rough machining open blisks. However, the research on the simulation of open blisk’s four-axis plunging is far from mature. In this paper, an in-process model of four-axis plunging is established to represent the part’s geometry in the process of plunging. Then, a method of evaluating the residual and overcut of the material is proposed. The minimum required bottom edge length is calculated based on the in-process model, and an algorithm to determine the critical plunging depth is invented. The simulation reveals that the method proposed is valid and can be used directly in industry.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.