Abstract
This paper is concerned with a new parallel thinning algorithm for three-dimensional digital images that preserves the topology and maintains their shape. We introduce an approach of selecting shape points and outer-layer used for erosion during each iteration. The approach produces good skeleton for different types of corners. The concept of using two image versions in thinning is introduced and its necessity in parallel thinning is justified. The robustness of the algorithm under pseudo-random noise as well as rotation with respect to shape properties is studied and the results are found to be satisfactory.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.