Abstract
There are an extensive number of algorithms available from graph theory, some of which, for problems with geometric content, make graphs an attractive framework in which to model an object from its geometry to its discretization into a finite element mesh. This paper presents a new scheme for finite element mesh generation and mesh refinement using concepts from graph theory. This new technique, which is suitable for an interactive graphical environment, can also be used efficiently for fully automatic remeshing in association with self-adaptive schemes. Problems of mesh refinement around holes and local mesh refinement are treated. The suitability of the algorithms presented in this paper is demonstrated by some examples.
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