Abstract

The study of human anatomy means knowing the structures that make up the human body and how they are related. Since the inclusion of this discipline in the academic curriculum, many traditional universities have promoted its teaching through the exposure of anatomical structures, being considered by some authors and students as monotonous and difficult to learn. Therefore, the objective of this research is to create a tool that helps the learning of traditional anatomy using technology. For this, a game was developed, through the Waterfall methodology, adding learning techniques to it. It was initially chosen to teach the main structures of the skeletal system with a total of 20 games and 14 games on the muscular system. The game was divided into axial and peripheral structures, enabling individualized learning of each region of the body. The game is based on the identification of structures, and the student is encouraged to mark the region that corresponds to the requested structure. After finishing the game, the player will see the hit rate and the time spent during the exercise. In addition, this tool will demonstrate to students and teachers a new way of approaching human anatomy, not escaping from traditional methods, but serving as a complement to it, helping in learning and content retention. The segment of this research will be to assess the level of learning before and after the use of this teaching methodology.

Full Text
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