Abstract

A Conditional Simple Temporal Network (CSTN) is a structure for representing and reasoning about temporal constraints in domains where constraints may apply only in certain scenarios. Observations in real time incrementally reveal the “real” scenario. A CSTN is dynamically consistent (DC) if there is a strategy for executing its time-points that guarantees the satisfaction of all relevant constraints. The fastest DC-checking algorithm for CSTNs is based on constraint propagation. This paper introduces a new approach to DC checking for CSTNs, inspired by controller-synthesis algorithms for Timed Game Automata. The new algorithm views the DC-checking problem as a two-player game, searching an abstract game tree to find a “winning” strategy, using Monte-Carlo Tree Search and Limited Discrepancy Search to guide its search. An empirical evaluation shows that the new algorithm is competitive with the propagation-based algorithm.

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