Abstract

A new algorithm for ray tracing object oriented environments is presented. The new algorithm promises significant savings in CPU time compared with the standard Constructive Solid Geometry (CSG) algorithm. In particular, fewer ray-surface intersections are calculated, all sorting is eliminated, and there is no binary tree traversal. The new algorithm is bounded in CPU cost by O(N) for N objects compared with O ( N 2 ) for CSG.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.