Abstract

As the gaming industry gradually expands, more and more people begin taking notice of the industry. Though with blossom, problems emerge. Many people dont want to take the time to master a video game, so some will then resort to cheating. This is terrible news for developers as it ruins their reputation and player base. This paper will lay the groundwork for anyone interested in the industry on what has already been done to fight cheaters, as little research was conducted. This paper, will introduce the modern online connection architecture, categorize the most common cheats, and most importantly, introduce modern-day anti-cheat methods. The anti-cheat methods will be analyzed on their effectiveness on different online connection architecture and the type of cheat it works against. Lastly, the paper will also introduce the idea of kernel-level and its impact on anti-cheat.

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