Abstract
Describes the recognition subsystem of a computer vision system based on constructive solid geometry (CSG) representation scheme. Instead of using the conventional CSG trees to represent objects, the proposed system uses an equivalent representation scheme-precedence graphs-for object representation. Each node in the graph represents a primitive volume and each are between two nodes represents the relation between them. Object recognition is achieved by matching the scene precedence graph to the model precedence graph. A constraint satisfaction network is proposed to implement the matching process. The energy function associated with the network is used to enforce the matching constraints including match validity, primitive similarity, precedence graph preservation, and geometric structure preservation. The energy level is at its minimum only when the optimal match is reached. Experimental results on several range images are presented to demonstrate the proposed approach.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: IEEE Transactions on Pattern Analysis and Machine Intelligence
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.