Abstract
There have been attempts to model the interaction between users, both malicious and benign, and network administrators as games. Building on such works, we here present a game model which is generic enough to capture various modes of such interactions. The model facilitates stochastic games with imperfect information. The imperfect information is due to erroneous sensors leading to incorrect perception of the current state by the players. To model this error in perception distributed over other multiple states, we use Euclidean distances between inputs from the sensors.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have