Abstract

Real-time tele-haptic applications require capturing, compressing, transmitting, and displaying haptic information, which includes tactile and kinesthetic information. To achieve a high quality of service (QoS), real-time haptic data stream synchronization between local and remote environments is required. However, transmission of data over a computer network is often affected by network impairments, such as network delay, jitter, and packet loss, thus leading to system instability and poor performance. Current prediction algorithms for networked haptics comprise perceptual data reduction, traffic prioritization approaches, congestion control approaches, and radio resource allocation. However, the mentioned prediction algorithms either do not consider packet loss and time-varying delays (i.e., jitter) in their experimental setup, or only consider packet loss or delays. In real-world network environments, both packet loss and delays often occur simultaneously. In this work, a network adaptive Trust Strategy Prediction (TSP) algorithm was modified to work under both network impairments. The objective of the TSP is to maintain real-time haptic synchronization (haptic data stream synchronization) between the haptic interactive environments, by compensating network impairments using selective and specific prediction strategies, according to changes in the network’s characteristics. The experimental results demonstrate that TSP offers greater accuracy and smaller inconsistencies in terms of the predicted position, compared to the dead reckoning prediction and velocity estimation, which is often employed with filtering techniques.

Highlights

  • A key focus for current haptics research involves distributing haptic interactions remotely, which are defined as networked haptics

  • A new technique termed Trust Strategy Prediction was proposed to compensate haptic positional information used by tele-haptic applications, when operating under network impairments, especially for variable delay and packet losses

  • The proposed algorithm adapts to changes in the interconnecting network, and responds to the incoming haptic data streams based on a trust strategy, with three behaviors; untrusted, trusting, and trusted behavior

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Summary

Introduction

A key focus for current haptics research involves distributing haptic interactions remotely, which are defined as networked haptics ( known as tele-haptics). Tele-haptics [1], [2] is a technology that enables remote physical interactions with convincing touch experiences. It involves capturing, compressing, transmitting, and display of haptic information, including tactile (object identification or tactile dimensions), and kinesthetic (sensation of position/orientation) information. This information is transmitted over a computer net-. Unlike other types of network traffic such as text, graphics, audio, and video, which have met a relatively high quality of service (QoS) requirements, haptic transmissions have not reached such a high level of sophistication [2].

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