Abstract

Video gaming has been rising rapidly to become one of the primary entertainment media, especially during the COVID-19 pandemic. Playing video games has been reported to associate with many psychological and behavioral traits. However, little is known about the connections between game players' behaviors in the virtual environment and environmental perceptions. Thus, the current data set offers valuable resources regarding environmental worldviews and behaviors in the virtual world of 640 Animal Crossing: New Horizons (ACNH) game players from 29 countries around the globe. The data set consists of six major categories: 1) socio-demographic profile, 2) COVID-19 concern, 3) environmental perception, 4) game-playing habit, 5) in-game behavior, and 6) game-playing feeling. By making this data set open, we aim to provide policymakers, game producers, and researchers with valuable resources for understanding the interactions between behaviors in the virtual world and environmental perceptions, which could help produce video games in compliance with the United Nations (UN) Sustainable Development Goals.

Highlights

  • Nowadays, video gaming is the favorite entertainment of both young and older people around the world

  • The data set consists of six major categories: 1) socio-demographic profile, 2) COVID-19 concern, 3) environmental perception, 4) gameplaying habit, 5) in-game behavior, and 6) game-playing feeling

  • The current data article describes the multinational and multifaceted data set of 640 Animal Crossing: New Horizons (ACNH) game players

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Summary

Introduction

Video gaming is the favorite entertainment of both young and older people around the world. Playing video games have been reported to improve the problem-solving skill of children [4] or enhance the visual short-term memory of action video game players [5]. This development of behavior and perception is dependent on the genre of the video game being played. Real-time strategy players perform better in task switching and multiple object tracking than shooter players [6]; or the action video game focuses on developing the domains of top-down attention and spatial cognition [7], improving the attentional control [8], and supports to enhance complex mathematical skills [9]. Adolescents who spend more time playing games than learning activities with the proper navigation strategy can still achieve high academic grades [11]

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