Abstract

Using latent growth models, we explored: (a) The effect of middle school students' (n = 189) pre-intervention science self-efficacy and science interest on their initial interest in an Ecosystems Multi-User Virtual Environment (EcoMUVE) and the rate of change in their interest in EcoMUVE; and (b) the mediating effect of students' initial interest in EcoMUVE and rate of change in interest on students' post-intervention science self-efficacy and interest in science. Results showed that: (1) students' pre-intervention self-efficacy for science had an effect both on students' triggered situational interest for EcoMUVE and on students' maintained situational interest for EcoMUVE; (2) both triggering and maintaining situational interest in EcoMUVE were important in developing students' science self-efficacy. In fact, maintained situational interest was the stronger predictor; and (3) maintained situational interest for EcoMUVE translated into individual interest for the science content. Results support and extend social cognitive theory as well as models of interest development.

Highlights

  • Model 1 shows that students in the class of the reference teacher had an initial interest in Ecosystems Multi-User Virtual Environment (EcoMUVE) of 5.23 (p

  • Students in the class of the other teacher had an initial interest in EcoMUVE that was 0.45 points higher (p

  • Science self-efficacy predicted maintained situational interest (SI) in EcoMUVE (β=0.11, p=.009), which is modeled as the rate of decline for interest in EcoMUVE. These results suggest that, for students who are less self-efficacious in science, EcoMUVE triggers their interest in EcoMUVE to a lesser degree than those who are more selfefficacious in science

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Summary

Introduction

A Multi-User Virtual Environment to Support Students’ Self-Efficacy and Interest in Science: A Latent Growth Model Analysis. We explored: (a) The effect of middle school students’ (n=189) preintervention science self-efficacy and science interest on their initial interest in an Ecosystems Multi-User Virtual Environment (EcoMUVE) and the rate of change in their interest in EcoMUVE; and (b) the mediating effect of students’ initial interest in EcoMUVE and rate of change in interest on students’ post-intervention science self-efficacy and interest in science. Results showed that: (1) students’ pre-intervention self-efficacy for science had an effect both on students’ triggered situational interest for EcoMUVE and on students’ maintained situational interest for EcoMUVE; (2) both triggering and maintaining situational interest in EcoMUVE were important in developing students’ science self-efficacy. Other studies have shown that technology-rich activities, especially highly immersive ones, can even distract students from the salient academic content, thereby interfering with students’

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