Abstract

A multi-processor system is described for the production of virtual sound fields using small arrays of up to four high-quality loudspeakers and up to four control microphones distributed around an artificial head and torso in a lightly damped listening room. The digital signal processing engine consists of four floating point processors interconnected for parallel computation, together with digital and analog converters. The performance of the system is analyzed in terms of the tradeoff between the maximum sampling rates that can be used and the complexity of the digital filter matrices in the different operating modes of the system such as system identification, single-input multiple-error adaptive filtering, and full multichannel filtering with fixed coefficients.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.