Abstract

With the rapid development of mobile video services, HD and UHD videos are attractive for mobile users due to the realistic visual enjoyment and the accurate representation. However, the limited transmission bit rate in 4G communication network affects the experience of the users for watching videos. Crowdsourcing is considered as a reasonable and effective solution to alleviate the resource limitation. Through employing the crowdsourcing participants to download and transmit video segments, mobile users can get enhanced video services. However, it is still a significant challenge that how to avoid excessive payment and energy consumption when the crowdsourcing participants download the video segments for the mobile users. To address this challenge, a multi-objective video crowdsourcing method in mobile environment is proposed in this paper. Technically, the crowdsourcing participants apply device-to-device (D2D) communication technique rather than the cellular network or bluetooth transmission to transmit video segments to the mobile users. Here, we divide our problem into two situations, the single participant case and the multi-participants case. In the single participant case, we apply the improved dynamic programming algorithm to find strategies with more enhanced video service time that the crowdsourcing participants provide for the mobile users. Then Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) and Multiple Criteria Decision Making (MCDM) techniques are applied to find a balanced strategy to maximize the enhanced video service time and minimize the payment and the energy consumption. In the multi-participants case, through DBSCAN clustering, the problem with multi-participants is divided into several problems with single participant. Finally, extensive experimental evaluations are conducted to demonstrate the effectiveness and efficiency of our proposed method.

Highlights

  • Facing the massive crowdsourcing requests for enhanced video services from the mobile users, the excessive payment and energy consumption when the crowdsourcing participants download the video segments for the mobile users through D2D communication will reduce the rationality of our strategy

  • In the single participant case, the dynamic programming algorithm is optimized to find the strategies with more enhanced video service time that the crowdsourcing participants provide for the mobile users

  • The crowdsourcing requesters are divided into two sets which are provided with enhanced video service by p1 and p2, respectively

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Summary

INTRODUCTION

Yan et al.: Multi-Objective Video Crowdsourcing Method in Mobile Environment a significant bottleneck which restricts users’ visual enjoyment [9] To address this challenge, on the server side, the cloud data center is a more effective platform for video applications, such as YouTube, MediaFire and DailyMotion. Facing the massive crowdsourcing requests for enhanced video services from the mobile users, the excessive payment and energy consumption when the crowdsourcing participants download the video segments for the mobile users through D2D communication will reduce the rationality of our strategy. In the single participant case, the dynamic programming algorithm is optimized to find the strategies with more enhanced video service time that the crowdsourcing participants provide for the mobile users.

SYSTEM MODEL AND PROBLEM FORMULATION
SERVICE TIME MODEL OF ENHANCED VIDEO SERVICE
PAYMENT MODEL OF ENHANCED VIDEO SERVICE
ENERGY CONSUMPTION MODEL OF ENHANCED VIDEO SERVICE
PROBLEM FORMULATION
AN OPTIMAL STRATEGY BASED
28: Get the strategy with maximum utility Umax 29
EXPERIMENT EVALUATION
RELATED WORK
Findings
CONCLUSION AND FUTURE WORK
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