Abstract

In this paper, we present a multi-agent system for supporting student-centered, self-paced, and highly interactive learning in undergraduate computer science education. The system is based on a hybrid problem-based and case-based learning model, for both creative problem solving and mechanical experience simulation. It aims at enhancing the effectiveness of the undergraduate learning experience in computer science. Implemented using the prevalent Internet, Web, and digital library technologies, the system adopts an open architecture design and targets at large-scale, distributed operations. In the initial implementation of the system, a number of prototypes using different Java-based software environments have been developed. They offer tradeoffs in system performance and design complexity.

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