Abstract
Motor rehabilitation strategies for treating motor deficits after stroke are based on the understanding of the neural plasticity. In recent years, various upper limb rehabilitation robots have been proposed for the stroke survivors to provide relearning of motor skills by stimulating the motor nerve. However, several aspects including costing, human–robot interaction, and effective stimulation of motor nerve still remain as major issues. In this article, a new upper limb rehabilitation training system named as motion intention-based virtual reality training system is developed to close the aforementioned issues. The system identifies the user’s motion intention via force sensors mounted on the rehabilitation robot to conduct therapeutic exercises and stimulates the user’s motor nerve by introducing the illusion of immersion in virtual reality environment. The illusion of immersion is developed by creating Virtual Exoskeleton Robot model which is driven by user’s motion intention and reflecting the motion states in real time. The users can be present to the training exercises by themselves and fully engage in the virtual reality environment, so that they can relax, move, and recreate motor neuro-pathways. As preliminary phase, six healthy subjects were invited to participate in experiments. The experimental results showed that the motion intention-based virtual reality training system is effective for the upper limb rehabilitation exoskeleton and the evaluations of the developed system showed a significant reduction of the performance error in the training task.
Highlights
Stroke is a major cause of acquired physical disability in adults worldwide
The rehabilitation strategies for treating motor deficits after stroke are based on the understanding of the neural plasticity which is known by the phenomenon that the human brain changes itself in response to different types of experience through the reorganization of its neuronal connections.[3]
The experiments were conducted in a quiet environment as the concentration of the participant is important in the motion intention-based virtual reality training system (MIVRTS) experiment
Summary
Stroke is a major cause of acquired physical disability in adults worldwide. Motor deficits affecting the upper limb are a common manifestation of stroke and greatly contribute to decreasing the individual’s functional performance.[1]. Keywords Upper limb rehabilitation exoskeleton, neural plasticity, motion intention, human–robot interaction, virtual reality
Published Version (Free)
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.