Abstract

While teaching English for specific purposes (ESP) at the university, it is important to find the ways to increase students’ intrinsic motivation, so that they understood why it is important for them to learn the foreign language and how they might use their communication skills at work. A model of teaching English using business game developed for students whose speciality is connected with information technologies (IT) and information security is analysed in the article. The model is based on task-based learning and interdisciplinary connections of different cycle disciplines: “English for specific purposes” and “Information security quality assurance technologies”, thus providing situations that might occur in students’ professional life. The business game, which includes simulation of eight business meetings adapted from Agile software development methodologies and project management framework Scrum, was implemented in teaching English for specific purposes to third year students of the institute of physics and technology, National t echnical u niversity of Ukraine “ Kyiv p olytechnic i nstitute ”. The article outlines the stages of the business game (preparation, business game itself and feedback) and its framework . Procedure of calculating time allotted to the business game is described and justified.

Highlights

  • Limited number of hours allotted to the subject “English for specific purposes” requires finding ways to intensify training, compress loads of language items that students might need in their future work

  • We consider the implementation of such projects to be a good foundation for the transition to more advanced learning technologies such as business game as they lay the foundations of team work

  • Business game, which contains professional and business (Scrum methodology) parts, was applied to teach students of Institute of physics and technology, NTUU “KPI” and proved its effectiveness. It was embedded into the syllabus of the discipline “English for specific purposes”, this way keeping the framework of traditional education

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Summary

Introduction

Limited number of hours allotted to the subject “English for specific purposes” requires finding ways to intensify training, compress loads of language items that students might need in their future work. Business game is implemented in training specialists in various fields, but its use in teaching English for specific purposes to future specialists of information technology and information security in terms of interdisciplinary integration is insufficiently developed; this problem requires more detailed theoretical and practical research. During the third lesson business meeting Backlog refinement meeting is modelled Holding this meeting is essential in this session due to the professional part of the game - students must define their technical task, understand what professional topics they need to study during the semester to be able to make a presentation of their project in the process of a meeting Sprint Demo. Sprint demo meeting is aimed at evaluation of speaking English skills, and at the quality of the product developed by the students (their technical task), so experts (graduates, teachers or other professionals in the field of information security) are invited. It should be noted that the neglecting any of these stages of the business game will result in a significant reduction in its developmental potential

Conclusion
Common European Framework of Reference for Languages
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