Abstract

Virtual reality (VR) has become popular in mental health research. Several studies have explored the use of VR in the context of biofeedback protocols. In the present paper, we report on the development and evaluation of a VR-based respiratory biofeedback game to foster diaphragmatic breathing. The game integrates respiratory biofeedback, restorative VR and gamification. The game is designed to run on a mobile, all-in-one VR headset. Notably, an integrated VR hand controller is utilized as a sensor to detect respiration-induced movements of the diaphragm. In a longitudinal within-subjects study, we explored the feasibility of the game and tested the effectiveness of six training sessions. Participants reported a pleasant user experience. Moreover, the results show that the brief VR-based breathing training increased perceived breath awareness, improved diaphragmatic breathing, increased relaxation, decreased perceived stress, reduced symptoms of burnout and boosted relaxation-related self-efficacy. Future studies need to address the generalizability and long-term stability of the results, compare the approach with existing treatments and fine-tune the training components.

Highlights

  • 1.1 Virtual reality in mental health researchVirtual reality (VR) is a powerful tool for mental health interventions

  • Several studies explored the use of VR in the context of biofeedback protocols

  • In an attempt to overcome the aforementioned hindrances, we developed a mobile, allin-one VR-based respiratory biofeedback game to foster diaphragmatic breathing

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Summary

Virtual reality in mental health research

Virtual reality (VR) is a powerful tool for mental health interventions. Contemporary head-mounted VR headsets with six-degrees-of-freedom head and hand tracking provide a deep level of immersion. Christoph Rockstroh and Johannes Blum contributed and share first authorship

Virtual reality biofeedback
Development of a mobile VR‐based respiratory biofeedback game
Study and hypotheses
Participants and design
User experience
Diaphragmatic breathing
Mental health
Self‐efficacy
Procedure
Objective breathing parameters
Perceived ease of performing diaphragmatic breathing
Perceived breath awareness
Relaxation
Perceived stress
Burnout symptoms
Relaxation‐related self‐efficacy
Discussion
Limitations and future research
Compliance with ethical standards

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