Abstract

Habits are a powerful route to efficiency; the ability to constantly shift between goal-directed and habitual strategies, as well as integrate them into behavioral output, is key to optimal performance in everyday life. When such ability is impaired, it may lead to loss of control and to compulsive behavior. Habits have successfully been induced and investigated in rats using methods such as overtraining stimulus-response associations and outcome devaluation, respectively. However, such methods have ineffectively measured habits in humans because (1) human habits usually involve more complex sequences of actions than in rats and (2) of pragmatic impediments posed by the extensive time (weeks or even months), it may take for routine habits to develop. We present here a novel behavioral paradigm—a mobile-phone app methodology—for inducing and measuring habits in humans during their everyday schedule and environment. It assumes that practice is key to achieve automaticity and proficiency and that the use of a hierarchical sequence of actions is the best strategy for capturing the cognitive mechanisms involved in habit formation (including “chunking”) and consolidation. The task is a gamified self-instructed and self-paced app on a mobile phone that enables subjects to learn and practice two sequences of finger movements, composed of chords and single presses. It involves a step-wise learning procedure in which subjects begin responding to a visual and auditory cued sequence by generating responses on the screen using four fingers. Such cues progressively disappear throughout 1 month of training, enabling the subject ultimately to master the motor skill involved. We present preliminary data for the acquisition of motor sequence learning in 29 healthy individuals, each trained over a month period. We demonstrate an asymptotic improvement in performance, as well as its automatic nature. We also report how people integrate the task into their daily routine, the development of motor precision throughout training, and the effect of intermittent reinforcement and reward extinction in habit preservation. The findings help to validate this “real world” app for measuring human habits.

Highlights

  • The concept of habit learning has been extensively studied across distinct fields of research, using different methodologies

  • We aimed to develop a method for investigating habitual control of motor response sequences in the real world using a very familiar apparatus over protracted training periods in human participants—and we report here a preliminary study aimed at validating a gamified application for this purpose

  • We have presented an experimental paradigm based on motor sequence learning which can be employed to study, in a systematic and controlled way, the building blocks of more complex behavioral sequences that make up our everyday realworld actions

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Summary

Introduction

The concept of habit learning has been extensively studied across distinct fields of research, using different methodologies (for a comprehensive review on habits, see Wood and Rünger, 2016). Dezfouli and Balleine (2012) have argued that “habits are complex actions that reflect the association of a number of actions into rapidly executed action sequences.”. Such action sequences have been understudied, especially given the evidence for the “chunking” together of elements of response sequences and their dependence on the striatum, a brain structure associated with habit learning and performance (Graybiel, 1998; Sakai et al, 2003). We aimed to develop a method for investigating habitual control of motor response sequences in the real world using a very familiar apparatus (the smartphone) over protracted training periods in human participants—and we report here a preliminary study aimed at validating a gamified application for this purpose

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