Abstract

Mobile crowdsourcing is a fast-growing emerging approach whereby large groups of mobile users are engaged in a collaborative work on performing a particular task or using its results. This paper presents a concept for the development of a mobile crowdsourcing system with extended capabilities for real-time broadcasting and receiving amateur football match video. It is designed to resolve the problem of possible delays and the overload of a system and to accelerate the process of big video data transmission. The proposed system is based on a service-oriented, three-layer cloud architecture and a specialized mobile video streaming application. The architecture includes a main server, infrastructure of scalable multi-parallel video processing engine and an auxiliary server for synchronizing real-time information, which significantly facilitates the handling of user requests with minimal cost and at a high speed. The concept is realized in the Footlikers platform as a basic client-server, WOWZA streaming engine, deployed on an Amazon EC2 cloud machine and a simple sync-server. The results of the program realization of the developed system prototype are presented, regarding football game video steaming intended for amateur football competitions based and organized in France, Belgium and Luxembourg.

Highlights

  • The expansion of ubiquitous mobile communication technologies in all aspects of human activity constantly creates new and growing user requirements for software and hardware developers

  • Other well-known examples are the human computing platform Amazon Mechanical Turk which has more than 50,000 'Human Intelligence Tasks' readily available to freelancers who look for work, Clickworkers with a million workers who collect different data at the request of a customer and deliver it in real time, and others (see (Sheehan, 2018; Korthaus & Dai, 2015)

  • In this work we present some new aspects in the concept of the paradigm for mobile crowdsourcing

Read more

Summary

Introduction

The expansion of ubiquitous mobile communication technologies in all aspects of human activity constantly creates new and growing user requirements for software and hardware developers. More additional aspects, including RESTful web-services and software tools designed to create generation mobile crowdsourcing applications could be found in (Christensen, 2009). The idea includes creating, distributing and sharing live video streaming of football matches with the help of a mobile application and three-layer crowdsourcing system.

Results
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call