Abstract
In recent years, the use of technology in the museum context has changed radically. It has switched from the display of information to offering emotive, immersive, and rich experiences with heritage. Virtual interactive media have the potential to put museums back into a relevant place in our increasingly digital society. The emergence of augmented-reality glasses offers the possibility to test and implement new methodologies compatible with this aim. However, most of the first examples developed in recent years did not take advantage of the possibilities of this new medium. This paper presents a novel methodology for producing mixed-reality applications for museums and heritage sites, with an intuitive, immersive, and natural way of operating. An experimental prototype designed for the archaeological museum of the Almoina is shown in the paper to demonstrate the benefits of the proposed system and methodology of production. In addition, the paper shows the results of several tests.
Highlights
The last two decades have seen a remarkable increase in the use of Information and Communication Technology (ICT) in Museum and Heritage sites
We discovered that transparency is a very necessary feature of the video to create a credible integration of Clelia with the 3D virtual objects that appear around her; otherwise, she would look like a cut square like a TV screen without a natural relation with the rest of the virtual set
In accordance with [24,25,26], different methodologies such as usability tests of applications, which are commonly used in the verification of hardware and software, along with presence questionnaires, surveys, and in-depth interviews, were used to evaluate and validate the effectiveness of the proposed augmented reality (AR)-based interface for guided tours in museums
Summary
The last two decades have seen a remarkable increase in the use of Information and Communication Technology (ICT) in Museum and Heritage sites. They have provided fertile ground where ICT has raised more accessible connections to social and cultural audiences, personalizing the visitor experience and enhancing communication [1,2]. Technology has proved to be an essential tool to reinvent the role and relevance of museums and heritage institutions, facilitating new and wider audiences [3,4,5]. Economic and cultural pressures have made the reinvention of the role and relevance of museums and heritage institutions an imperative in the search for new and wider audiences, especially for young audiences who are normally detached from museums. Technology has proved to be an essential tool in making that happen
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