Abstract

Systems found in nature provide a large database of strategies and mechanisms that can be implemented in biomimetic designs. Although several biomimetic design strategies are currently available, the generation of a successful design concept is still challenging. A major challenge is the absence of a systematic selective design methodology that is capable of identifying the relevant systems and then abstracting their strategies and mechanisms.In this paper, some existing biomimetic design strategies applied for nature emulation are analysed. As an outcome, a methodology for the generation of biomimetic design concepts is developed. The design methodology selects dominant strategies that function simultaneously in nature and provides selective user-friendly tools, which facilitate the generation of preliminary design concepts. An example for the generation process of a design concept is presented.

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