Abstract

3D virtual prototyping for garment development, although not much exploited and appreciated by the clothing industry in the early days of its appearance two decades ago, has now been explored (research-wise) extensively especially in the pandemic period and its impact on the whole supply chain of garments and fashion products. This virtual prototype which allows the company to visualize the status and condition of a clothing product that may be thousands of kilometers away, providing insights into how products can be better designed, manufactured, operated and serviced before companies invest in physical prototypes and assets, is often called digital twin. At the same time, laser-cut as a creative design technique on clothing materials have emerged in recent times, as fashion moguls are seeing the benefits that the technology presents. Laser cut technology with its benefits of accuracy, speed, precision, applicability in various materials, flexibility in geometry, interoperability with other systems like CAD/CAM and CIM, sustainability in resources and source of inspiration for several upcoming designers, provides an excellent approach for creating bridges between the past, the present and the future in history of fashion design. The aim of this paper was to provide a decision-making framework for the selection of an effective digital twinning process with the use of two different 3D virtual prototyping tools. For this purpose, a methodological framework is proposed which guides the creator according to the final use of the digital garment twin: evaluation of actual fit and actual representation of the produced physical, or as a shared digital asset for an exclusive digital environment.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.