Abstract
AbstractRecently, several kinds of mapping technology, e.g., texture mapping and bump mapping, have played a very important role in the achievement of more realistic image synthesis. The textures to be mapped often are obtained by using an optical scanner or a video camera. However, it is difficult to obtain a suitable image by taking a photograph. It is considered very important to be able to generate easily a variety of textures and patterns as required.This paper proposes a new method of generating stone wall patterns as a specific case of a generalized texture generator. The advantage of the method is that it allows the user to generate a variety of stone wall pictures by specifying a few simple parameters. The method is applied to a visual simulation system to represent such stone textures as walls, pavements, and steps. Some illustrated examples of its applications also are given.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.