Abstract

The active sound generation technique for automobiles, where car sounds can be synthesized by means of electronic sound production, is one of the effective methods to achieve the target sound. A method for active sound generation of automobile based on the granular synthesis algorithm is put forward here to avoid the broadband beating phenomena that occur due to the mismatch of parameters of sound granular signals. The comparison of the function expression of sound signal and Hilbert transformation is performed based on the principle of overlap and add; moreover, those parameters (phase, frequency and amplitude) of sound signals are interpolated by means of the Hermite interpolation algorithm which can ensure the continuity of the phase, frequency and amplitude curves. Thus, the transition audio is constructed by means of the sound signal function here to splice the adjacent sound granules. Our simulations show that our method can be applied to solve the current broadband beating issue for splicing sound granules and achieve natural continuity of synthesized car sounds. The subjective test results also indicate that our transition audio can produce high quality audio restitution.

Full Text
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