Abstract
<p class="Abstract">Existing E-learning standards and specifications present a great basis for the development of E-learning, on line and distance learning contents that are accessible, interoperable, durable and reusable. E-learning contents are supported by these standards as well as by the LMS (Learning Management System) or web technologies compliant to them. However, simulation based contents or learning objects are less integrated in the E-learning contents than other learning objects, partially because standards and specification don’t pay much attention to more specify them in term of metadata requirements.</p>The main objective of this paper is the elaboration of a new Metadata model on the basis of Learning Object Metadata (LOM) with a wider scope that could support more easily simulation objects, especially in experiential E-learning content in which simulation activity should be executed by the learner, monitored and tracked by the tutor completely on the LMS.
Highlights
During last decade, there were a growing interest of consortia and E- learning community, to e-learning contents integrating simulation as a learning activity
The main objective of this paper is the elaboration of a new Metadata model on the basis of Learning Object Metadata of IEEE (LOM) with a wider scope that could support more simulation objects, especially in experiential E-learning content in which simulation activity should be executed by the learner, monitored and tracked by the tutor completely on the Learning Management Systems (LMS)
As simulation Learning objects are at least a medium complex software necessarily costing and because their usage pricing is in close relation with usage mode, we suggest the following values for Rights.Cost:
Summary
There were a growing interest of consortia and E- learning community, to e-learning contents integrating simulation as a learning activity. In some engineering and technical higher education fields, as well as in high risk workplace training (medical, nursing and aviation), simulation based e-learning contents are considered to be the most cost effective to acquire transferable skills. There are very few contributions and integrated learning models containing simulation activities completely running on LMS execution environment. The main objective of this paper is the elaboration of a new Metadata model on the basis of Learning Object Metadata of IEEE (LOM) with a wider scope that could support more simulation objects, especially in experiential E-learning content in which simulation activity should be executed by the learner, monitored and tracked by the tutor completely on the LMS. We will first review the existing literature in terms of simulation usage in higher education and E-Learning contents standards and specification. We will present our Metadata model that is an update of LOM
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More From: International Journal of Recent Contributions from Engineering, Science & IT (iJES)
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