Abstract
In many past studies dealing with traffic phenomena in merging or weaving sections, only the influence of through traffic on the behavior of a merging car is considered in the analysis. It is, however, often seen that a through car, which runs on the most outside lane, takes a cooperative motion for the merging car called “giving way” by moving to the adjacent lane. That is, both the merging car and the through car affect one another. Because their influence is not independent from one another, it should be jointly treated in the analysis as “interaction”. This behavior is typical in merging sections, and is a dominant factor forming the traffic phenomena in a section of this type. This study develops a game theoretical model to describe the traffic behavior of a pair of merging and through cars, while explicitly considering the interaction between them. Both the merging and through cars attempt to take the best actions for themselves by forecasting the other’s action, respectively. Such a behavior is modeled as a two-person non-zero-sum non-cooperative game. Through a case study with data analysis of videotaped observation, the proposed model can be used to obtain an understanding of traffic behavior at on-ramp merging sections. ©
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Transportation Research Part A: Policy and Practice
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.