Abstract

Human behavior about sliding their fingers on touch screens needs to be understood for the design of radial menus. For this purpose, data about the angles of finger sliding in performing radial pointing to eight predefined directions were collected. The optimal angle ranges and boundaries for these directions were then determined by the proposed mechanism. Consistent with previous research, results showed that the deviations of slide angles for the four diagonal directions were larger than that for the four orthogonal directions. Therefore, to reduce overall pointing errors, the angle ranges for the diagonal directions should be wider than that for the orthogonal directions. Based on the proposed mechanism, the total probability of pointing errors could be limited to 0.05%, compared to the error of 2.00% if the eight angle ranges were evenly divided by the radii of a regular octagon. Besides the angles, the lengths and starting points of the slides were reported and discussed along with the oblique effect, judder effect, and screen orientation. Possible applications of the proposed mechanism for dynamic and personalized radial menus are addressed. Further research would be worthwhile to examine the effects of screen orientation and the number of predefined directions on pointing performances. Moreover, extending the research to mid-air sliding gestures would be of interest and value in designing three-dimensional radial menus. Relevance to industryThe proposed mechanism could effectively enhance the accuracy of the selections through radial menus, and could be applied to the remote controls via smart handheld devices.

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