Abstract

Educational games help to increase the motivation of the students and to enhance their learning performance. For instance, educational games illustrate the link between theoretical methods presented in class and practical applications. This paper shows how an educational game based on Matlab was designed for and implemented in an advanced automatic control course at the University of Stuttgart. The different levels of the game are described that require different controller design methods. Moreover, implementational issues and didactical concepts behind this game are discussed. Finally, this game is compared to educational games developed for basic control courses.

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