Abstract

Based on a CGS (conjugate gradient squared) iteration with a partitioned natural ordering, a novel massively parallel algorithm for three-dimensional device simulation is presented. This algorithm requires constant time per matrix iteration independent of the number of grid nodes, and has convergence properties comparable to those of good algorithms currently used on sequential computers. This algorithm has been implemented on the Connection Machine and achieves supercomputer performance for large numbers of grid nodes. Results are presented for a wide variety of devices and mesh sizes.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.