Abstract
The ecological rationality of heuristics has been extensively investigated in the domain of individual decision making. In strategic decision making, however, the focus has been on repeated games, and there is a lack of research on 1-shot games, where opponents and the game itself can vary from one interaction to another. Mapping the performance of simple versus more complex decision policies (or strategies) from the experimental game theory literature is an important first step in this direction. We investigate how 10 policies fare conditional on strategic properties of the games and 2 classes of uncertainty. The strategic properties are the complexity (number of actions) and the degree of harmony (competitiveness) of the games. The first class of uncertainty is environmental (or payoff) uncertainty, arising from missing payoff values. The second class is strategic uncertainty about the type of opponent a player is facing. Policies' performance was measured by 3 criteria: a mean criterion averaging over the whole set of opponent policies, a maxmin criterion capturing the worst-case scenario and another criterion measuring robustness to different distributions of opponent policies. Heuristics performed well and were more robust than complex policies such as pure-strategy Nash equilibria, while simultaneously requiring significantly less information and fewer computational resources. Our ranking of the decision policies' performance was closely aligned to their prevalence in experimental studies of games. In particular, the Level-1 policy, which completely ignores an opponent's payoffs and uses equal weighting to determine the expected payoffs of different actions, exhibited a robust beauty. (PsycINFO Database Record (c) 2020 APA, all rights reserved).
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