Abstract
Targeted nature-based small-scale interventions is an approach commonly adopted by urban developers. The public acceptance of their implementation could be improved by participation, emphasizing residents or shopkeepers located close to the areas of interest. In this work, we propose a methodology that combines 3D technology, based on open data sources, user-generated content, 3D software and game engines for both minimizing the time and cost of the whole planning process and enhancing citizen participation. The proposed schemes are demonstrated in Piraeus (Greece) and Gladsaxe (Denmark). The core findings can be summarized as follows: (a) the time and cost are minimized by using online databases, (b) the gamification of the planning process enhances the decision making process and (c) the interactivity provided by the game engine inspired the participation of non-experts in the planning process (co-creation and co-evaluation), which decentralizes and democratizes the final planning solution.
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