Abstract

In the military field, multi-agent simulation (MAS) plays an important role in studying wars statistically. For a military simulation system, which involves large-scale entities and generates a very large number of interactions during the runtime, the issue of how to improve the running efficiency is of great concern for researchers. Current solutions mainly use hybrid simulation to gain fewer updates and synchronizations, where some important continuous models are maintained implicitly to keep the system dynamics, and partial resynchronization (PR) is chosen as the preferable state update mechanism. However, problems, such as resynchronization interval selection and cyclic dependency, remain unsolved in PR, which easily lead to low update efficiency and infinite looping of the state update process. To address these problems, this paper proposes a lookahead behavior model (LBM) to implement a PR-based hybrid simulation. In LBM, a minimal safe time window is used to predict the interactions between implicit models, upon which the resynchronization interval can be efficiently determined. Moreover, the LBM gives an estimated state value in the lookahead process so as to break the state-dependent cycle. The simulation results show that, compared with traditional mechanisms, LBM requires fewer updates and synchronizations.

Highlights

  • Agent-based modeling and simulation has become the primary means of studying complex adaptive systems (CAS)

  • It is demonstrated that a proposed lookahead behavior model based on a time window could effectively solve the problem of resynchronization interval determination and cyclic dependency in a multi-agent hybrid simulation with partial resynchronization

  • The implementation process of the lookahead algorithm is described, showing that the lookahead process can eliminate cyclic dependency in the state update process of the agents. This type of behavior model is of great significance to the design and implementation of hybrid simulation, and it is helpful in realizing efficient hybrid simulation systems with a smaller number of agent state updates

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Summary

Introduction

Agent-based modeling and simulation has become the primary means of studying complex adaptive systems (CAS). The behavior model of a typical agent can be built using a generic “sense-think-act” paradigm [1,2,3,4] in multi-agent simulation (MAS) The steps in this paradigm include the agent’s process of perceiving the environment, making decisions, and acting, which correspond to the sense-think-act cycle, respectively. The system usually consists of a large number of autonomous or semi-autonomous combat units, which require large-scale agents This large-scale simulation, even in one iteration, would consume a great deal of time, rendering the time needed for optimal planning selection unable to be reasonably controlled. CD causes an infinite loop in the synchronization of states Aiming at tackling these two problems, this paper proposes a lookahead behavior model (LBM).

Related Works
Traditional
State Update Mechanism in Agent-Based Modeling
Approaches of Combining DES and Agent-Based Modeling
Problem Description
Context Overview
Main Problems of the PR
Resynchronization Interval Determination
Cyclic Dependency
The Lookahead Behavior Model
Time Window-Based Lookahead
Estimate Value-Based Unlock
Case and Experiments
Case Scenario and Experiment Setup
Modeling of Lookahead
E EnterDetection
Experiment Results
Characteristics
Applicable Scope
Conclusions and Future Work
Full Text
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