Abstract

A linear dispersive mechanism leading to a burst in the L ∞ norm of the error in numerical simulation of polychromatic solutions is identified. This local error pile-up corresponds to the existence of spurious caustics, which are allowed by the dispersive nature of the numerical error. From the mathematical point of view, spurious caustics are related to extrema of the numerical group velocity and are physically associated to interactions between rays defined by the characteristic lines of the discrete system. Several popular schemes are analyzed and are shown to admit spurious caustics. It is also observed that caustic-free schemes can be defined, like the Crank–Nicolson scheme.

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