Abstract

We study how to build optimal light-field or plenoptic models. We quantify geometric errors in light-field representations and show how geometric error bounds directly affect rendering artifacts. Artifacts depend on how the light-field is parameterized, stored, reconstructed and rendered. We present the rendering artifacts and relate them to the presence of geometric errors in the four most common light-field implementations. We show how to optimize a light-field model. We take an arbitrary bounded object and construct the best possible representation using each of the four parameterizations. The best representation has the least geometric error bounds. We use two geometric errors, a positional and a directional error. We also quantify pixelation artifacts. Our analysis is useful to decide how to build a light-field model. It helps select a parameterization, build an optimal representation, and choose the samplings of the parameter spaces so that geometric errors and rendering artifacts are minimized.

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