Abstract
Multimedia applications today make use of virtual humans. Generating realistic virtual humans is a challenging problem owing to a number of factors, one being the simulation of realistic hair. The difficulty in simulating hair is due to the physical properties of hair. The average human head holds thousands of hairs, with the width of each hair often smaller than the size of a pixel. There are also complex lighting effects that occur within hair. This paper presents a LightWave 3D plug-in for modeling thousands of individual hairs on virtual humans. The plug-in allows the user to specify the length, thickness and distribution of the hair, as well as the number of segments a hair is made up of. The plug-in is able to add hairs to a head model, which the user then modifies to define a hairstyle. The hairs are then multiplied by the plug-in to produce many hairs. By providing a plug-in that does most of the work and produces realistic results, the user is able to produce a hairstyle without modeling each individual strand of hair. This greatly reduces the time spent on hair modeling, and makes the possibility of adding realistic long hair to virtual humans reasonable.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.